A downloadable asset pack

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Fast-Food Idle Clicker Template (AdCap-style)

A polished, production-ready idle/clicker foundation with a fast-food theme and Adventure-Capitalist-style shop rows. Clean C#, ScriptableObjects, tuned prestige, milestones, autosave, and offline earnings. Drop in your art, tweak a few ScriptableObjects, and ship.

What you get

Core gameplay

  • Tap + CPS loop: SERVE button adds Cash; idle ticks add Cash/sec.
  • Shop (ScriptableObjects): base cost, 1.15 growth, lifetime/dependency unlocks, ETA to afford, instant save on purchase.
  • Milestones: automatic boosts at 10/25/50/100/200 owned (default ×2 each). Delta math ensures CPS is always exact.
  • Franchise (Prestige): tuned curve (base 100k, power 0.55) with +8% Brand Power per star and a min lifetime gate (50k). Button shows ETA to next star.
  • Offline earnings: earn while away with cap & multiplier, optional prestige scaling, auto-grant on return.
  • Autosave & Hard Reset: resilient PlayerPrefs JSON, immediate writes on buy, one-click dev reset.
  • Pause overlay: blocks input and dims the screen cleanly.

UI & feel

  • AdCap-style rows: left icon, per-sec label, green progress bar (share-of-total or looping timer mode).
  • Time-to-afford ETA: “Ready”, “Paused”, “—”, or “in 1m 12s”.
  • Pop-text & button punch: crisp feedback on taps, ticks, and purchases.
  • Number & time formatting: compact K/M/B/T and clean “1h 05m”.

Architecture

  • Clean, modular C#: small components, event-driven rebirth refresh.
  • Data-driven: items defined via ShopItemDef ScriptableObjects (icon, costs, gains, unlocks, milestones).
  • Robust save: list-of-pairs schema (JsonUtility-safe) for item levels.
  • Recompute on boot/rebirth: authoritative CPS from saved levels + milestones.

Theme preset (editable)

  • Fast-food lineup: Market Stall, Burger Van, Small Shop, Diner Booths, Drive-Thru, Food Court, City Restaurant, HQ.
  • Ready to reskin: swap icons/colors/text in minutes.

Why it’s practical

  • Playable vertical slice: all the clicker essentials are done and tuned.
  • Designer-friendly: balance from ScriptableObjects—no code edits required.
  • Mobile-ready: TMP UI, screen-space overlay, lightweight updates.

Quick start

  1. Open the demo scene and press Play.
  2. Edit GameConfig to adjust tap power, prestige pace, offline caps, etc.
  3. Create new items by duplicating ShopItemDef, giving a unique itemId, and wiring one row.

(Optional) Bulk buy (×1/×10/×100/MAX) helpers are included and easy to enable later.

Tech details

  • Unity: 2021.3 LTS or newer (TMP UI).
  • No external packages required.
  • Code: C# components with summary comments; zero hidden magic.

Support & notes

  • If “Owned” doesn’t persist, ensure each ShopItemDef has a unique itemId.
  • JsonUtility can’t serialize dictionaries; this template uses a safe list-of-pairs save format.
  • Placeholder visuals are minimal—intended for you to replace with your art/SFX.

Build your own reskin—cookie-clicker feel, fast-food flavor, clean code.

Purchase

Buy Now$30.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $30 USD. You will get access to the following files:

SoloClickerT2.unitypackage 1.7 MB

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