π Devlog #1: Super Object Pooler Launch!





Hey devs! π
I'm excited to announce the release of Super Object Pooler β a lightweight, plug-and-play Unity system designed to optimize your gameβs performance by reusing objects instead of instantiating/destroying them at runtime.
If you've ever dealt with lag from spawning bullets, enemies, or VFX repeatedly, this tool is for you. Super Object Pooler is perfect for 2D and 3D Unity projects and mobile-friendly by design.
βοΈ What It Does
-
β Create and reuse pooled objects with ease
-
β Eliminate costly
Instantiate()
andDestroy()
calls -
β Ideal for bullets, enemies, particles, projectiles, etc.
-
β Clean, commented C# code ready for production
-
β Inspector-based setup — no coding required for basic use
-
β Fully modular and extendable
π¦ Installation Instructions
-
Download the
.unitypackage
file from this page. -
Open your Unity project.
-
Go to: Assets β Import Package β Custom Package...
-
Select
SuperPooler.unitypackage
. -
Click Import — and youβre done!
Youβll find a demo scene and documentation inside the imported folder to get you started in seconds.
π¬ Feedback & Suggestions
Iβd love to hear how you're using this asset in your game. Got suggestions or feature requests? Drop them in the comments or message me directly — I'm actively improving it based on your input.
Thanks for checking it out, and happy developing!
— Solo Studio 54
Files
Get Super Simple Object Pooler
Super Simple Object Pooler
A lightweight, plug-and-play GameObject pooling system to improve performance in any 2D or 3D Unity project.
Status | Released |
Category | Tool |
Author | Solo Studio 54 |
Tags | 2D, gamedev-tool, game-optimization, mobile-game-dev, object-pooling, pooling-system, reusable-code, Unity, unity-asset |
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