πŸš€ Devlog #1: Super Object Pooler Launch!


Hey devs! πŸ‘‹

I'm excited to announce the release of Super Object Pooler – a lightweight, plug-and-play Unity system designed to optimize your game’s performance by reusing objects instead of instantiating/destroying them at runtime.

If you've ever dealt with lag from spawning bullets, enemies, or VFX repeatedly, this tool is for you. Super Object Pooler is perfect for 2D and 3D Unity projects and mobile-friendly by design.

βš™οΈ What It Does

  • βœ… Create and reuse pooled objects with ease

  • βœ… Eliminate costly Instantiate() and Destroy() calls

  • βœ… Ideal for bullets, enemies, particles, projectiles, etc.

  • βœ… Clean, commented C# code ready for production

  • βœ… Inspector-based setup — no coding required for basic use

  • βœ… Fully modular and extendable

πŸ“¦ Installation Instructions

  1. Download the .unitypackage file from this page.

  2. Open your Unity project.

  3. Go to: Assets β†’ Import Package β†’ Custom Package...

  4. Select SuperPooler.unitypackage.

  5. Click Import — and you’re done!

You’ll find a demo scene and documentation inside the imported folder to get you started in seconds.

πŸ’¬ Feedback & Suggestions

I’d love to hear how you're using this asset in your game. Got suggestions or feature requests? Drop them in the comments or message me directly — I'm actively improving it based on your input.

Thanks for checking it out, and happy developing!
Solo Studio 54

Files

SuperPooler.unitypackage 1.9 MB
55 days ago

Get Super Simple Object Pooler

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