Super Simple Object Pooler
A downloadable tool
Super Simple Object Pooler is a lightweight and easy-to-use GameObject pooling system designed to improve performance by reusing objects instead of instantiating and destroying them.
With just one script and one manager, you can plug it into any Unity project—2D or 3D—and start pooling bullets, enemies, effects, coins, or anything else you spawn frequently.
⚡ Key Features
- ✅ Easy plug-and-play setup
- ✅ Works in both 2D and 3D projects
- ✅ Supports multiple prefab pools with custom tags
- ✅ Clean, beginner-friendly code
- ✅ Demo scene and sample prefab included
- ✅ No code edits required — use straight from the Inspector
🎮 Perfect For
- Mobile games
- Endless runners
- Bullet hell shooters
- Spawn-heavy arcade games
- Rapid prototyping
🧩 Includes
- Full source code (C#)
- Object Pool Manager prefab
- Sample bullet prefab
- Demo scene with spawner script
🔧 How to Use
- Drag the ObjectPooler prefab into your scene.
- Assign prefabs and pool sizes via the Inspector.
- Call:
csharpCopyEditSuperObjectPooler.Instance.SpawnFromPool("tag", position, rotation);
That’s it — pooling solved in under 2 minutes.
Status | Released |
Category | Tool |
Author | Solo Studio 54 |
Tags | 2D, gamedev-tool, game-optimization, mobile-game-dev, object-pooling, pooling-system, reusable-code, Unity, unity-asset |
Download
This tool is currently unavailable
Development log
- 🚀 Devlog #1: Super Object Pooler Launch!55 days ago
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